Mobile Game Developer

Mobile Game Developer

ChiefBakingOfficer

San Francisco, CA

Male, 33

What's the best thing since sliced bread? Duh! Video Games!!! I'm the Founder and Chief Baking Officer of Sliced Bread Games. I wanted to see what it was like to make and publish my own iOS game ... so I did! Our first game, Sliced Bread, is now in the top 25 charts on the iTunes (Entertainment category)! Game info at: www.slicedbreadgame.com. Ask me anything!

SubscribeGet emails when new questions are answered. Ask Me Anything!Show Bio +

Share:

Ask me anything!

Submit Your Question

20 Questions

Share:

Last Answer on May 17, 2012

Best Rated

Which is more important in creating a successful mobile game: game design, or marketing?

Asked by ben about 13 years ago

Ben, this is like asking which came first, the chicken or the egg (sandwich). Some of the most brilliantly designed games of all times died on the vine with poor marketing, and sometimes a game that has great marketing but is terrible has poor sales. Hits are a very, very fickle thing to come by in the gaming industry, and I have worked on games both great and terrible that have had a wide range of sales success. Ultimately, it comes down to your belief in a game. With Angry Birds, Rovio knew they had a great game and marketed the heck out of it. I would focus first on making a great game, and then building the marketing to support it. It's important to plan out the marketing while still in development, because you don't want to launch a game with no marketing plans, or else you will likely just shortchange yourself.

Do you think "Draw Something" has staying power, or will it burn out quickly? I heard it got bought for $200 million just weeks after it was released, seems too good to be true.

Asked by turdswithfriends about 13 years ago

Draw Something creator OMGPop was purchased by Zynga for $200 million last week. You can read about it here: http://news.yahoo.com/zyngas-purchase-draw-something-going-drawsome-213850131.html I think the game itself has *SOME* staying power, especially since the developers have the ability to add new words on the fly. New words will be important for keeping the game fresh. Even if the game does burn out in not too long of a time, OMGPop has a decent customer base online, and if Zynga is ever hungry for anything, it's new paying customers.

What's a mobile game you think should've been huge but for some reason never quite got there? How about the opposite (a game that got huge much to your surprise)?

Asked by jason m. about 13 years ago

That is a really, really good question. I have to think about it for a while longer, but off the top of my head I thought a game like Nutz from Limbic was hilarious and really well done, but I don't know what kind of success it has generated. As for the opposite, I would say a lot of these apps that do just one thing that blew up have been a surprise.

Does anyone make games for Blackberry or is that a lost cause?

Asked by tomson about 13 years ago

Some people definitely do! I just haven't met them yet! :-)

Does a game developer who creates a blatant knock-off game (e.g. Words/Scrabble, Scramble/Boggle) need to get permission from the original creator?

Asked by skyski about 13 years ago

Ah...the ultimate conundrum. Generally, if you ask permission first you will be denied. If you make a great knockoff, you will be sued (or even bought!). My belief is that if you are going to make a game, make it your own. Most mobile games take inspiration from something else, mine included. But I put my own spin and my own ideas into play, and for me that made it different and more satisfying.

Favorite video game of all time?

Asked by subzero about 13 years ago

Oh I hate this question, because I can never just choose one game. I generally have to keep it to a franchise rather than specific games. Here are my top ten (in no particular order): 1) Halo 2) Ratchet & Clank 3) Battlefield 4) Batman (the new ones) 5) Uncharted 6) Mass Effect (just 2 and 3) 7) Dead Space 8) Resident Evil 9) Lego Games 10) Mirror's Edge If push comes to shove and you really twist my arm, I would probably go with my number one game as Resident Evil 4.

How long did it to take you build your game, and if you don't mind my asking, how much did it cost to do?

Asked by redbaroN about 13 years ago

In terms of straight man-hours, this would be about a two month process to get to the version that is in the app store now. We did go through some iterating in terms of design and gameplay balance, and that can take a lot of time along with strict a QA process. What is important is knowing who needs to do what - an engineer probably won't be able to do what an artist needs to in terms of fixing art bugs, and vice-versa. As for the costs, I can't share what I spent, but every developer and publisher may want to work on a different model. Some developers may want to do rev share, some may want cash, and some may want a hybrid of the two. It is important to find a developer that you are comfortable with if you are going to make and publish a game.