ChiefBakingOfficer
San Francisco, CA
Male, 33
What's the best thing since sliced bread? Duh! Video Games!!! I'm the Founder and Chief Baking Officer of Sliced Bread Games. I wanted to see what it was like to make and publish my own iOS game ... so I did! Our first game, Sliced Bread, is now in the top 25 charts on the iTunes (Entertainment category)! Game info at: www.slicedbreadgame.com. Ask me anything!
Ha good question. I must ask, is it the code for the game or the worldwide rights for that game and all it's potential sequels?
Sound is a really interesting aspect of a game. While many people play with no sound on, nobody comments about sound if it is so-so. If sound is fantastic or really crappy, people pay a lot of attention to it. Sound is also really important in trailers, too. Check out the trailer for Sliced Bread, and you can tell we spent a lot of time on sound for the trailer.: http://slicedbreadgame.com/
We worked with an excellent development shop in the Philippines. I view game development similar to building a house (although I have never built a house, but I imagine there are a lot of similarities). You want to find the best person to do the job with the resources you have. That means doing a lot of legwork - finding a developer doesn't just mean looking someone up in the phone book. You need to do lots of research. What other games has this company worked on? Do they have clients who you can interview to determine excellence? Can you set specific milestones? How do they want to be paid? Where are they located? Do they speak the same language? For the development of Sliced Bread, I worked with the development studio Secret6. They have a team of over 40 people in Manila, all of whom speak excellent English and play tons of games. I could just send an email with a comment like "well in this game, this is what I saw that was effective - and I would get a response almost right away, sometimes agreeing, and sometimes pointing out that another specific game did it even better." It's always great to work with people who are passionate about what they do, and I hope to work with Secret6 on many more projects. I have heard horror stories of other people working with developers overseas, but this was an extremely smooth process. If you are interested in having them make a game, I would be happy to make an introduction.
Not everyone thinks in-game items are crap, or else they wouldn't buy it. There are a couple of reasons people buy in-game items. One is that they can customize their avatar, home, background, etc. They want to truly make the game their own. Another is that someone is having a hard time beating a level, a score, or anything else. Buying in-game items can help them conquer that hurdle much more easily and quickly than they could have without that item. Some games like diamond dash only allow you to play a limited number of matches before you have to buy more plays. There are always a percentage of people who will buy in-game items, and that is what keeps game developers and publishers in business.
Flight Attendant
Rap Promoter / Manager
Auto Mechanic
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