Mobile Game Developer

Mobile Game Developer

ChiefBakingOfficer

San Francisco, CA

Male, 33

What's the best thing since sliced bread? Duh! Video Games!!! I'm the Founder and Chief Baking Officer of Sliced Bread Games. I wanted to see what it was like to make and publish my own iOS game ... so I did! Our first game, Sliced Bread, is now in the top 25 charts on the iTunes (Entertainment category)! Game info at: www.slicedbreadgame.com. Ask me anything!

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Last Answer on May 17, 2012

Best Rated

Let's say another company wanted to acquire your game TODAY for $100K, and you only had an one hour to decide. Would you do it?

Asked by kasheesh about 13 years ago

Ha good question. I must ask, is it the code for the game or the worldwide rights for that game and all it's potential sequels?

How important is SOUND in mobile games?

Asked by Gregg about 13 years ago

Sound is a really interesting aspect of a game. While many people play with no sound on, nobody comments about sound if it is so-so. If sound is fantastic or really crappy, people pay a lot of attention to it. Sound is also really important in trailers, too. Check out the trailer for Sliced Bread, and you can tell we spent a lot of time on sound for the trailer.: http://slicedbreadgame.com/

Did you hire a full-time developer to build your game, or did you contract one? Did you use someone in the US or overseas? If the latter, did this make the process especially difficult?

Asked by b-rad about 13 years ago

We worked with an excellent development shop in the Philippines. I view game development similar to building a house (although I have never built a house, but I imagine there are a lot of similarities). You want to find the best person to do the job with the resources you have. That means doing a lot of legwork - finding a developer doesn't just mean looking someone up in the phone book. You need to do lots of research. What other games has this company worked on? Do they have clients who you can interview to determine excellence? Can you set specific milestones? How do they want to be paid? Where are they located? Do they speak the same language? For the development of Sliced Bread, I worked with the development studio Secret6. They have a team of over 40 people in Manila, all of whom speak excellent English and play tons of games. I could just send an email with a comment like "well in this game, this is what I saw that was effective - and I would get a response almost right away, sometimes agreeing, and sometimes pointing out that another specific game did it even better." It's always great to work with people who are passionate about what they do, and I hope to work with Secret6 on many more projects. I have heard horror stories of other people working with developers overseas, but this was an extremely smooth process. If you are interested in having them make a game, I would be happy to make an introduction.

What prompts someone to pay actual money for in-game crap like "coins" or "avatars" or whatever? What do people get out of this?

Asked by JvonD about 13 years ago

Not everyone thinks in-game items are crap, or else they wouldn't buy it. There are a couple of reasons people buy in-game items. One is that they can customize their avatar, home, background, etc. They want to truly make the game their own. Another is that someone is having a hard time beating a level, a score, or anything else. Buying in-game items can help them conquer that hurdle much more easily and quickly than they could have without that item. Some games like diamond dash only allow you to play a limited number of matches before you have to buy more plays. There are always a percentage of people who will buy in-game items, and that is what keeps game developers and publishers in business.

Is it possible to actually be successful without a publisher? Let´s say we created a fun game with F2P model on IOS. And we have very limited found on marketing or app. 650 $ for example. IS this enough? With good strategy can we make it?

Asked by Ryner about 12 years ago

 

What mobile games have you developed? How many?

Asked by Rach almost 10 years ago