I started reviewing videogames professionally in 1993, when Genesis and SNES roamed the earth. Over the next 15 years I worked for magazines and websites like GamePro, GamesRadar, Official Xbox Magazine, and World Of Warcraft Official Magazine, while freelancing for Wired, PC Gamer, and many others. In an attempt to guide the next generation of reviewers, I wrote and published Critical Path: How to Review Videogames For A Living in February. Ask away!
You should do whatever you feel will make you happy. Sorry, this is not a question about videogame reviewing, and I do not have any special insight into how you should structure your collection.
The mechanics for reviewing a mobile game are no different than reviewing a console or PC game. You're still trying to achieve the same core goal: Tell people what the game is and whether or not it's worth their money. The free-to-play model sort of makes reviews less crucial, but don't forget that even those require an investment -- one of time. And sometimes one of data storage, too. Is it worth bumping another app from your device for this new one? That's something a reviewer can help someone determine. So don't treat them any differently from anything else, because the reader is still looking for sage advice.
A lot of times, you can take your own screens on mobile devices with a lot more ease. This is a huge benefit, because you want the screens to complement your text perfectly whenever possible. If you're calling a game out for something particularly good or bad, it's easy to show that exact moment if you are just a hotkey combo away from snapping the perfect frame.
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