Videogame Reviewer

Videogame Reviewer

Dan Amrich

Los Angeles, CA

Male, 41

I started reviewing videogames professionally in 1993, when Genesis and SNES roamed the earth. Over the next 15 years I worked for magazines and websites like GamePro, GamesRadar, Official Xbox Magazine, and World Of Warcraft Official Magazine, while freelancing for Wired, PC Gamer, and many others. In an attempt to guide the next generation of reviewers, I wrote and published Critical Path: How to Review Videogames For A Living in February. Ask away!

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53 Questions

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Last Answer on June 13, 2013

Best Rated

Do you find your job fulfilling? Do you ever wish you did something more “grown-up”? (yes, you have my dream job and this Q is slightly borne out of jealousy)

Asked by david.hoff over 12 years ago

I realized I was a writer in college, and on my first job at Guitar World, I learned that you had to be able to write about anything if you are truly going to call yourself a writer. So I specialize in entertainment stuff -- I've written movie reviews, music reviews, feature stories, news items -- but I have also written -- but I can, with a little practice, write other things too. More grown-up things, if you will. My mom spent 25 years as a bookkeeper. I do not have her gift for math, but I went to work with her one summer during college, in another department, in the typing pool at an insurance company. For me, it was a little taste... Read More +

What is your take on MMORPGs that are level based, such as WoW? Do you think there is room in the market for a game that is non linear and not based on level progression?

Asked by JerKal over 12 years ago

I played one of those -- it was called There. I was disappointed that there was not much to do. I could race buggies with my friends and hang out in social circles, but...otherwise, not enough structure to feel like I had a reason to return. I've spent serious time with City of Heroes, WoW, and SWTOR, and I liked all of them for different reasons -- but I don't think removing the level structure would have made them better. I guess the real answer to your question is "show me the design document or give me a demo." :)

When the gamer community sees a send-up like the WoW episode of South Park (which basically skewers gamers as fat, acned, basement dwellers), does it take offense, or laugh right along with it?

Asked by BEEFCAKE! over 12 years ago

It's a big community; I think there's some of both. The negative gamer stereotype is not going away; you could argue that's because of cruel jokes being so common and tolerated, or you could argue that it's because they are based in fact. The very thin distinction is that the South Park guys are themselves huge WoW fans and players; they are equal opportunity offenders, so they are making fun of themselves along with everybody else they make fun of. So some gamers took that episode as an offense, and some took it as a signifying self-mocking. I laughed. I also laughed at the "Guitar Queer-O" episode they did. Would it be worth the time and energy to get offended anyway?

What’s the biggest FAIL you've seen in a game, that made you wonder what the gamemaker was even thinking when he put it in?

Asked by willowsmith over 12 years ago

I think the earlier answer about Combat Cars being one of the worst games I ever reviewed counts here -- a top-down 16-bit racer with no minimap. No prediction of where the turns are coming, so it was just one wall after another. You were expected to learn the tracks by trial and error and then memorize them. Fail.

What percentage of game players are female? Do game makers do things to specifically target that demographic?

Asked by Dez over 12 years ago

I don't know the current statistics on the percentage of female game players. I'm a reviewer, not a statistician. :) And I think we've both seen games that are marketed directly to female players, so it seems pretty clear that publishers do.

I grew up on Rocky’s Boots and Robot Odyssey. Please tell me those names mean something to you, and if so can I buy you a beer? (My wife doesn’t understand that they were the greatest educational games ever made.)

Asked by mario over 12 years ago

You know those were created by the guy who also created the first Easter egg in games, right? Warren Robinett, creator of the Atari 2600 classic Adventure, where he snuck his name in as a credit in a secret room. Awesome.

Were you ever asked or did you ever consider work as a writer for a game?

Asked by Hecqubus over 12 years ago

I have always been a non-fiction guy, in writing and reading; I have friends who have made the jump from critic to storyteller (Jay Turner & Gary Whitta to drop a few names), but I am not one of them, nor do I ever expect to be. It's not that I wouldn't like to try, or that I don't have ideas that I think might make interesting games, but I don't believe there is a direct connection between those two fields and it's never been a goal -- I love being a game critic. A lot of people do think, after playing a game or reviewing a game, that they can make a better one -- to which I say, that's probably the healthiest thing you can undertake.... Read More +